Kars Alfrink
About: Kars is a Dutch interaction designer passionate about the playful, social and tangible user experience. He currently lives and works in Copenhagen, Denmark, offering his services freelance to companies and agencies in web, mobile and physical computing. He also teaches mobile game design at the Utrecht School of Arts' comprehensive Game Design and Development course.
I'm sorry to say I won't be able to make it to the conference, everyone. Have fun though, and best of luck to the conference organizers. Catch you all at a next occasion!
Twitter Stream:
follow on twitterBlog Posts
Links for 2008-11-14
--Video: Urban mobile multiplayer gaming | LIFT conference Fun talk and demo by Jury Hahn of MegaPhone, who do "Phone Call Contr...
Links for 2008-11-13
--IN10 weblog - This Happened, Utrecht "Voor een eerste This Happened Nederland was het een geslaagde avond met overwegend solide pre...
Links for 2008-11-10
--Frank-ly » Blog Archive » What happened? This happened.nl! "Concluderend kan ik zeggen dat ik met name hele inspirerende verhalen g...
Links for 2008-11-06
--Succesvolle eerste This happened « target is new "Het was al met al een mooie mini-conferentie met inspirerende praatjes en een goe...
Links for 2008-11-05
--Flickr: soxiam's stuff tagged with superimposed Sketches superimposed on final pages (mostly of the lovely Vimeo, it seems). ...
Collaboratively Designing Things Through Sketching
--So far, Ianus, Alexander and I have announced three of the four people who’ll be speaking at the first Dutch This happened. They are Fabian of Roni...
Bookmarks:
Adding value to commodities - the presentation - 31Volts - Service Design & Innovatie
"So we hereby present the outcomes of an exiting day with 23 people who crunched their brain on the subject of “Adding value to commodities“." Results from the 1st Service Design Conference. More workshops should share their outcomes like this.
Touchscreen Stencils
Drawing hands is a bitch indeed. I prefer to do it myself, but for those who prefer ready-made ones, here's a stencil you can use to visualize multi-touch interactions.
YouTube - Lucasfilm's Habitat Promotional Video
Habitat was one of the first (if not THE first) virtual world. I never knew they did an actual promotional video, but they did. This is from 1986. Awesome.
Tangible Sequencer
A physical computing project from 2005. "Create a composition by laying out the boxes. Make some different shapes and press play on a box to see how your composition sounds. Now pick up one of the boxes and move it to change your piece of music as its playing!" I imagine this would be so much easier to build nowadays with stuff like Arduino.
Play Auditorium
An interesting indie game made in Flash that combines physics based mechanics with music loops, resulting in a pleasant aesthetic experience. Via Tom.
UX Challenge
My friends at Netlife Research have outdone themselves with this crazy plan: an UX conference in the Arctic, where designers get to tackle a big problem.
Kars's Network
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Matt Jones (mutual) fan |
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Rob Nero (mutual) want-to-meet |
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Molly Wright Steenson (mutual) friend |
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Darja Isaksson (mutual) friend |
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Jared M. Spool friend |
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Dan Saffer fan |
Comments
Sorry you can't make the conference! I was looking forward to meeting you and seeing your presentation. I hope all is well. See you next time I'm in Copenhagen!
Hi Kars. Hello from another conference member coming from Europe! Let's see if we can meet up and chat about the state of the industry in the EU. Having grown up in New York and now living in London, I have noticed varied European ways to do IxD and I'm curious if you've had a similar experience.












